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Terminal Core: System Jump

Jump. Charge. Ascend. How high can your particle climb?

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The game

Guide a small energy particle upward through a living circuit board, one electric portal at a time. Tilt or tap to steer, time your jumps and watch your energy: the lower it gets, the lower you jump. Bonus and malus items speed time up, slow it down or scramble your controls, keeping every run unpredictable.

  • 60 campaign levels
  • Rotating challenges with unique rules
  • Endless mode for the highest score
  • Global leaderboards and achievements
60Levels
3Game modes
70Leaderboards
21Achievements
How to play

Portals

Every climb is shaped by what you land on. Read the colors and plan your route.

Standard Portal

The default stepping stone. No bonus, no penalty: just a solid jump upward.

Energy Portal

Recharges your particle significantly, letting you reach much higher on your next jump. Essential to keep climbing.

Discharge Portal

Drains a chunk of your energy on contact, lowering your next jump. Watch your reserves before you touch one.

Jumper Portal

Launches you far higher and faster than a normal jump, at no energy cost. Perfect for covering big distances fast.

Power-ups

They are scattered across every level: grab the green, dodge the red, and stay ready for anything.

Slow

Time slows down for a few seconds. Perfect for lining up tricky jumps and grabbing hard-to-reach bonuses.

Fast

Time speeds up sharply. Everything gets faster and riskier: quick reflexes required.

Quantum

For a few seconds, you cross instantly from one edge of the screen to the other. A whole new way to chart your path.

Teleport (extra life)

Adds a spare particle. Fall with one in reserve and you respawn instantly at full energy instead of losing.

Invert

Your controls are reversed for a few seconds. Stay sharp, or you lose control fast.

Explosion

Instant destruction on contact. With no spare particle left, it is game over.

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The particle now reacts to its energy

Next update: glow, trail, colors and sounds change with the energy level, with a warning when the reserve is nearly empty.