The particle now reacts to its energy
Next update: glow, trail, colors and sounds change with the energy level, with a warning when the reserve is nearly empty.

Jump. Charge. Ascend. How high can your particle climb?
Guide a small energy particle upward through a living circuit board, one electric portal at a time. Tilt or tap to steer, time your jumps and watch your energy: the lower it gets, the lower you jump. Bonus and malus items speed time up, slow it down or scramble your controls, keeping every run unpredictable.
Every climb is shaped by what you land on. Read the colors and plan your route.
The default stepping stone. No bonus, no penalty: just a solid jump upward.
Recharges your particle significantly, letting you reach much higher on your next jump. Essential to keep climbing.
Drains a chunk of your energy on contact, lowering your next jump. Watch your reserves before you touch one.
Launches you far higher and faster than a normal jump, at no energy cost. Perfect for covering big distances fast.
They are scattered across every level: grab the green, dodge the red, and stay ready for anything.
Time slows down for a few seconds. Perfect for lining up tricky jumps and grabbing hard-to-reach bonuses.
Time speeds up sharply. Everything gets faster and riskier: quick reflexes required.
For a few seconds, you cross instantly from one edge of the screen to the other. A whole new way to chart your path.
Adds a spare particle. Fall with one in reserve and you respawn instantly at full energy instead of losing.
Your controls are reversed for a few seconds. Stay sharp, or you lose control fast.
Instant destruction on contact. With no spare particle left, it is game over.
Next update: glow, trail, colors and sounds change with the energy level, with a warning when the reserve is nearly empty.