CD Carpe Diem Respice Finem
FR EN
← All games
PrototypePCSteam

Xenolander: First Contact

Land where no one has landed. Find what lives there.

Steam wishlist Soon YouTube Soon
The game

At the controls of a lander, fly mission after mission over hostile asteroids: thrust, inertia and limited fuel, caves to explore, then the flight back to base. The campaign follows the search for alien life, one mission at a time, in a neon wireframe universe.

  • Story campaign in three acts
  • Demanding flight physics
  • Modules to buy to upgrade the ship
  • Keyboard or gamepad
41Story Missions
5Ships
26Modules
42Steam Sucess
How to play

The idea

Xenolander is a side-view lander piloting game with real physics: gravity, inertia, weight and fuel. You work through a 41-mission campaign, fit out your ship and earn the trust of three corporations.

Flying

Main thrust

Z (or Space) on keyboard, right trigger on a gamepad. The harder you press, the longer the flame and the more fuel you burn.

Rotation

Q and D on keyboard, left stick or LB/RB on a gamepad.

Action (scan, analysis)

E, or X on a gamepad. Stay inside the marked zone while the scanner works.

Beacon

B drops a checkpoint you can return to after a crash (Beacon module required).

Restart

R restarts the mission from the beginning.

Pause

Esc, or Start on a gamepad.

Every key can be rebound in Options.

Weapons (if you own any)

Primary fire

Space, or A on a gamepad.

Secondary weapon

Shift, or left trigger. Tab cycles weapons.

Managing your ship

Fuel

Thrusting burns it. Refuel at a base, or in an emergency in mid-flight at a higher price.

Hull

Impacts damage it. Repair at a base: at zero, you crash.

Weight

Cargo, fuel and modules make the ship heavier. Too heavy and it cannot lift off.

Gravity

It changes from one mission to the next: no two asteroids feel the same.

Landing

Arrive too fast and the hull is destroyed. Touch down gently: a base's services only open once you are stable.

Missions

Land and deliver

Carry cargo from one base to another without losing it.

Scan and analyze

The Scanner reads bases, the Analyzer studies terrain. Some analyses are contactless or underground.

Hover

Hold still above a zone for the required time.

Sample, build, dig

Sampling arm, 3D printer, mining laser: each module unlocks a type of objective.

Recon and combat

Approach enemy bases armed with missiles, or destroy turrets, drones and ships.

Every mission ends with a return to your starting base.

The Hub

Missions

The story comes first, then side missions. The "Generate a mission" button builds a custom one: type, steps, difficulty.

Hulls and modules

Buy new hulls and modules depending on your reputation with Axiom (science), Cordite (military) and Ballast (industry).

Equipment

Mount and unmount modules on the ship's grid.

Upgrades

Upgrade your modules for better performance.

Finances and stats

Your balance sheet and 80+ statistics.

Progress

Money and reputation

Every mission pays in credits and reputation. Crashes cost a repurchase fee, but the first one is free.

Stars

Three per story mission: finish it, finish it efficiently, then master it (first try, healthy hull, and a challenge specific to the mission).

Achievements

42 Steam achievements, from your first steps to the end of the campaign.

Tip: do a few side missions first to equip yourself before tackling a hard story mission.

Video
Video coming soon
Images
Latest news
Write about this game

No news for this game yet.